Many thanks for visiting our website, dedicated to our best-selling Mathematically Possible board game of number & strategy.

It is certainly exciting times ahead for the team, especially having recently moved into new premises near the M4 Severn Bridge.



Nathan Blake, Marketing

Paul Godding, Mathematician

Paul Lovell, Finance



. . . is to ensure that Mathematically Possible is a game that will be played enthusiastically by thousands of people all over the world, whether it be in educational establishments, sporting organisations, the workplace or simply at home or on holiday.

We want Mathematically Possible to improve ‘math-confidence’ as well as numeracy skills and social & logic skills in a fun and exciting way.

Our current project is an exciting venture that hopefully everyone will get to see and enjoy. More news as it happens as complex negotiations are currently on-going.

Enjoy the rest of our website.


Mathematically Possible Ltd

Unit 4D, Old Pill Farm Ind. Estate, Caldicot, Monmouthshire NP26 5JH

paul@7puzzle.com       07970 868121



The Board Game

Mathematically Possible is a superb strategy game which encourages the analysis and manipulation of numbers using the four arithmetic operations.

It is regularly used in our workshops always with positive feedback and, as a result, has been purchased by customers worldwide.

The game is suitable for children, aged 8 and above, plus older board game & puzzle enthusiasts.

Full and detailed instructions on how to play can be found further down the page.



Mathematically Possible was originally published in 2009 with a big influence from the American maths resource, 24game.

I’ve seen for myself the amazing impact this fantastic global card game has had on those who participate, so my aim was to design a similarly effective game but with a whole range of target numbers as well as involving strategy, a playing board and 2-team competition.



Since the original 2009 design, which many said bore a slight resemblance to the Who Wants to be a Millionaire logo, our Mathematically Possible game has been continually complimented on the unique ‘mouse-mat’ playing board that does not slide on tables during play.

Is this the only playing board of its kind out there?

Since then, the only dramatic change has seen a much-improved look adopted in 2012 with a more compact, practical size and added red trim.

From the very beginning the target numbers 1-30 have remained unchanged in a dartboard-style sequence.  Due to the game’s huge success and popularity, players will also continue to manipulate three numbers from 1-6 after rolling the dice.

The game has always been packaged in a drawstring bag due to ease of storage.  We are also aware that boxes containing board games can easily break and therefore potentially lead to lost game pieces.

The most recent addition to the game is the inclusion of a small scorepad within the bag; it seems extremely popular with players.

Since being available on the market, many schools throughout the UK have invested in Mathematically Possible, including those within the Western Education area of N.Ireland where every school has at least one copy; that’s over 250 in all.

We now have customers throughout Europe, N.America and Australia and are looking to expand into other continents.



Rules & Instructions


The game is suitable for children (and adults) aged 8 and above.



Playing board containing 30 target numbers; 2 sets of 6 coloured counters; 3 dice numbered 1-6; scorepad.



Two teams play with the aim of achieving the most number of points by the end.  Both teams have 6 turns each.

‘Team A’ starts.  They roll the three dice and must use all three numbers once each in their calculation.  Teams can add, subtract, multiply and/or divide to arrive at a target number on the playing board, which contain all whole numbers from 1-30.  Having carried out their calculation, they place one of their coloured counters on that target number.  This score is then written on the scorepad.

(e.g. if a team rolls 3 3 4, they could decide on (3+4)×3 = 21 and so place a counter on 21 and achieve 21 points)

It is now the turn of ‘Team B’ to roll the three dice.  They do the same with their three numbers, but cannot go on a spot where a counter has already been placed. (If a team cannot place a counter, they simply score zero points and that counter is out of the game, but this is rare!)

It’s now back to ‘Team A’ again.  The game continues until both teams have completed 6 turns each.



As well as the points scored during the 6 turns, bonus points are awarded at the end of the game depending on how many consecutive counters each team has obtained in their own colour.

In this tactical part of the game, a team may prefer to ‘block’ (rather than achieving a high score or going for a run of consecutive counters) to stop their opponents from improving their own tally of consecutive counters.

Full scoring details regarding the bonus points can be found at the centre of the playing board.

  • The extra points section on the scorepad is for those creative players who may wish to add an additional method of scoring further points in the future, but only once they have mastered these official game rules.
  • The game can also be made even more challenging for advanced players by introducing one or more higher-numbered dice.



When both teams have had their 6 turns, they now calculate how many bonus points they’ve each accumulated.  These are then added to the 6 scores achieved during the game.

The winner is the team with the highest overall points total.



Place an Order

All games come housed in our brand-new, eco-friendly, dark blue Mathematically Possible drawstring bag, costing £23.99 per copy.

If you like the sound of our our popular board game and wish to order a copy (or two), or perhaps you may just have a query about the game, please get in touch using one of the methods shown below.



If you are interested in purchasing copies with your organisation’s logo or badge displayed on the playing board, a minimum of 50 must be ordered at a cost of £24.99 per copy.

Ordering a quantity of 100 or more logo-branded board games will bring the cost per unit down to our normal charge of £23.99.

Postage & packaging will be charged on top.



Book a Workshop

If you’d like to book a morning’s Mathematically Possible workshop at your place of work, delivered by the UK’s leading expert in the design and educational application of board games, please get in touch.

Our sessions are excellent for team-building and a fun way to improve number & strategy skills while enhancing social skills at the workplace such as communication & listening skills, team-working, decision-making, problem-solving, sportsmanship and general etiquette.

We suggest ways on applying the game effectively, with additional ideas, and also how to organise Mathematically Possible competitions, if required, at your particular environment.

Price available on request.

Warning: these sessions can get very competitive!



Online Practice

This section of our website describes an excellent piece of software that covers the initial arithmetic part of the Mathematically Possible board game, perfect for those wishing to practice their mental maths prior to playing the game or to simply give the brain a numerical work-out.

Our Mathematically Possible online programme generates three random numbers from 1-10.  Your task is to find which whole numbers are possible to make in the range 1-30.

Alternatively, you can decide to type in your own numbers from 1-6 to replicate the rolling of three dice, as happens in the board game.



Imagine you’ve rolled 6, 6 and 6 with your three dice.

Can you find the SIX possible answers when using these three numbers once each, with + – × and ÷ available?

Solutions are provided further below.

You can click this to access the online programme, but I would strongly advise to read on first to get the most out of it.



Initially, you can either:

  • Click New Question and work with the three random numbers generated for you, or
  • Change Use Your Own Numbers to Yes, type in three numbers of your choice from 1-10, and then click New Question.

As always, you will have + – × ÷ available to use when manipulating the three numbers.


There are now three effective ways Mathematically Possible online can be used:

  • Using the three numbers, a teacher could simply ask the class to find which target numbers from 1-30 they think are mathematically possible to make, or
  • Click the Hint button; users are told how many target numbers are possible, instruct the class to try and find them, or
  • Click the Show Ways button; all the possible target answers from 1-30 are listed, ask your students to show how these target answers can be found.



Remember, this only covers the initial calculation part of the Mathematically Possible board game; you will only come across the exciting strategic and decision-making aspect of the game when playing the actual board game itself.

By the way, the SIX numbers from 1-30 that are possible to make using the three numbers 6, 6 and 6 (together with workings) are:

2       5       6       7       18       30

(6+6)÷6=2; 6–(6÷6)=5; 6+6–6=6; 6+(6÷6)=7; 6+6+6=18; (6×6)–6=30



If you are ready to play Mathematically Possible online, please click this.



Contact Us

Please feel free to get in touch at any time:

  • email us at paul@7puzzle.com with your order/workshop requirements,
  • ring, message or WhatsApp us on 07970 868121 for an informal chat, or
  • visit us in our Caldicot premises near the M4 Severn Bridge.


Many thanks for visiting.

Best wishes from the team at Mathematically Possible Ltd.


Mathematically Possible Ltd

Unit 4D, Old Pill Farm Ind. Estate, Caldicot, Monmouthshire NP26 5JH